Apple issues statement regarding customer privacy/transparency in wake of “Prism” scandal

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Date: Monday, June 17th, 2013, 06:33
Category: News

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In the wake of the recent “Prism” privacy scandal, wherein technology companies were accused of indiscriminately sharing customer data with government agencies, Apple has recently offered the following response:

“Two weeks ago, when technology companies were accused of indiscriminately sharing customer data with government agencies, Apple issued a clear response: We first heard of the government’s “Prism” program when news organizations asked us about it on June 6. We do not provide any government agency with direct access to our servers, and any government agency requesting customer content must get a court order.

Like several other companies, we have asked the U.S. government for permission to report how many requests we receive related to national security and how we handle them. We have been authorized to share some of that data, and we are providing it here in the interest of transparency.

From December 1, 2012 to May 31, 2013, Apple received between 4,000 and 5,000 requests from U.S. law enforcement for customer data. Between 9,000 and 10,000 accounts or devices were specified in those requests, which came from federal, state and local authorities and included both criminal investigations and national security matters. The most common form of request comes from police investigating robberies and other crimes, searching for missing children, trying to locate a patient with Alzheimer’s disease, or hoping to prevent a suicide.

Regardless of the circumstances, our Legal team conducts an evaluation of each request and, only if appropriate, we retrieve and deliver the narrowest possible set of information to the authorities. In fact, from time to time when we see inconsistencies or inaccuracies in a request, we will refuse to fulfill it.

Apple has always placed a priority on protecting our customers’ personal data, and we don’t collect or maintain a mountain of personal details about our customers in the first place. There are certain categories of information which we do not provide to law enforcement or any other group because we choose not to retain it.

For example, conversations which take place over iMessage and FaceTime are protected by end-to-end encryption so no one but the sender and receiver can see or read them. Apple cannot decrypt that data. Similarly, we do not store data related to customers’ location, Map searches or Siri requests in any identifiable form.

We will continue to work hard to strike the right balance between fulfilling our legal responsibilities and protecting our customers’ privacy as they expect and deserve.”

Stay tuned for additional information as it becomes available.

Rogers Wireless, Telus, to offer iPad, iPad mini sales, Wind to offer nano-SIMs for iPhone 5 handset

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Date: Monday, June 17th, 2013, 06:05
Category: ipad, iPad mini, iPhone, News, retail

There shall be additional iPad offerings in the great white north.

Per Engadget, Canadian wireless carriers Rogers and Telus will start selling cellular LTE versions of Apple’s iPad and iPad mini in the near future, while Wind Mobile has already started sales of nano-SIM cards to bring unlocked models of the iPhone 5 to its network.

Both Rogers and Telus made the announcement on Friday in posts to their respective websites, saying that customers will be able to buy the iPad and iPad mini from carrier stores in the “coming weeks.”

The rival companies both have webpages dedicated to the iPad, with information and images mirroring Apple’s own site. Particular plan specifics were not released, but each carrier said it would continue offering no-contract data plans.

As for Wind Mobile, the wireless provider is now selling iPhone 5-compatible nano-SIM cards for US$25, allowing owners of unlocked devices to switch over to the company’s network. Wind is not an official Apple wireless partner, making the move similar to what T-Mobile did in the U.S. when the iPhone 5 first launched in 2012.

The smaller carrier’s network tops out at HSPA+ and does not support LTE, meaning iPhone 5 users will have to decide whether the carrier’s lower priced plans are worth the trade.

If you’re up around Canada and have any feedback to offer on this, please let us know in the comments.

Review: Starcraft II: Heart of the Swarm

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Date: Friday, June 14th, 2013, 08:23
Category: Review, Software, Software

The space opera that is StarCraft continues in fine style.

StarCraft II: Heart of the Swarm, the latest installment in Blizzard’s epic StarCraft real-time strategy series, has been out for a while now, reflects a fairly major overhaul in its unit progression, achievement and multiplayer systems. Picking up where StarCraft II: Wings of Liberty left off, the story hones in on Sarah Kerrigan, who, under the protection of Jim Raynor, is attempting to resolve being human again after her transformation into the Queen of Blades and the overall conflict against Emperor Mengsk’s Dominion forces.

Like any space opera, the plot grounds itself in tragic elements, Kerrigan witnessing Raynor’s death at the hands of Mengsk’s forces, allying herself once again with the now-scattered Zerg and working to reunite the Swarm as a tool for vengeance. Not a bad start within the first few missions of the game and Blizzard’s classic strong voice acting and marquee-level cut scenes continue to tell a great, relatable story to its audience.


Send in enough flying units to take down powerful defenders like the Terran Thor unit.

Send in enough flying units to take down powerful defenders like the Terran Thor unit.


If there’s one thing that makes Heart of the Swarm work, it’s an easier approachability than Wings of Liberty offered – and flustered some players with. Unlike Wings of Liberty, unit upgrades aren’t hooked into a currency system and are therefore easier to earn and work with. Unit upgrades can also be switched prior to the beginning of each mission, meaning you aren’t completely locked into a given upgrade once your choice has been made. This comes as a welcome change and it’s fun to experiment with alternate upgrades to see what works best in different situations.

Still, it’s the sheer joy of a Zerg-focused StarCraft game that sells Heart of the Swarm. Here, you’re greeted with the fully awesome disgustingness of the insect/reptilian armies you’ll happily grow, spawn and mutate to defend your nest and annihilate your enemies with. From gruesome-yet-fun “Splortch!!!” sounds as your units emerge from their cocoons to the sounds of your multi-legged units skittering and/or oozing their way towards battle, there’s the unassailable enjoyment of creating and fighting with the most disgusting army in any real-time strategy game.


When in doubt, send everything you've got.

When in doubt, send everything you’ve got.


Heart of the Swarm doesn’t provide a massive graphical update over Heart of the Swarm, but it’s still noticeable. Where Wings of Liberty sometimes chugged along slowly on my late-2011 MacBook Pro, Heart of the Swarm ran briskly, complete with detailed characters and fluid animation. Whatever Blizzard did under the hood of the game, it worked and the title still features all the terrific slime, gore, fangs and ooze you’d expect from the Zerg, even with the resolution turned down to more minimal levels.

It was the new multiplayer features that caught my eye when Heart of the Swarm was in development, Blizzard offering new and altered units and abilities. Even though there’s something of a learning curve with the new stuff, Blizzard came through and delivered, new units such as the Viper allowing you to literally pull your opponent’s high-value units out of a cluster and drag it towards your forces to be quickly attacked and torn apart. Upgraded mine units allow you to create a defensive line where needed and Blizzard has incorporated something of an “arcade” feel to its revised multiplayer gameplay, the program visibly awarding experience points for actions such as gathering resources, building units and defeating enemy units. It’s a small thing, but it brings back a sort of action-based/arcade feel to even standard multiplayer gameplay and makes achievements that much more fun to work towards.


The new Zerg Abomination unit can slug it out with even the toughest ground defenders.

The new Zerg Abomination unit can slug it out with even the toughest ground defenders.


Top this off with new game modes, new customer maps and a better means of sorting players by appropriate player and skill level and the Heart of the Swarm can stand on its own as a multiplayer-only title should you choose to ignore the core campaign. Battle.net, Blizzard’s multiplayer gaming service, has improved dramatically over the years and the only limitations are occasional downtimes for server upgrades and perhaps how your Internet connection happens to be behaving at that point in time.

If there are points of contention to deal with with Heart of the Swarm, they come in the form of some familiar points of conflict gamers have had with Blizzard in recent years. Blizzard has disabled Local Area Network multiplayer gameplay, which is meant as a piracy-prevention technique, but also removes what would literally be the fastest form of multiplayer gameplay available to a group of players. This, combined with the fact that, once activated and hooked into an activation code, players are unable to resell their used copies of Heart of the Swarm down the line. Perhaps Blizzard will figure out a way around this or a more moderate fix, but it still feels like a heavy-handed approach to copy protection. Finally, Blizzard has instituted a requirement that single player achievements can only be earned (and recorded) if the account has logged into Battle.net. Granted, this isn’t as draconian as Blizzard’s requirement that players always be logged into Battle.net even during single player gameplay in Diablo 3 and StarCraft II: Wings of Liberty, but there’s still a sense that you’d like to just open the game and polish off a few single player missions in your free time without having to log into the server.


Send Reaper units after space-based enemies to help keep the Hyperion safe in side missions.

Send Reaper units after space-based enemies to help keep the Hyperion safe in side missions.


Game companies have always had a hard time incorporating replay value into single player campaigns and Heart of the Swarm suffers from some of this, but not to a deal-breaking extent. There’s a fair amount of challenge involved with the Normal difficulty – which makes the game fun – and the game’s challenge scales well with each level of difficulty you attempt, but absolute die-hards have cited that the game could be more challenging in its most difficult modes. This comes down to personal taste and Wings of Liberty had some more definitive storyline and plot-based choices that added to the title’s replay value, but there’s still enough challenge and variety to be found in Heart of the Swarm’s multiplayer game modes to keep you coming back for more.


There's nothing like sweet, sweet StarCraft victory. And explosions to go along with it.

There’s nothing like sweet, sweet StarCraft victory. And explosions to go along with it.


In conclusion, Heart of the Swarm adds a solid contribution to the space opera story that the “StarCraft” franchise is known for, some nice core engine and gameplay improvements and is just as fun as an RTS fan would expect the latest installment of StarCraft to be. The assortment of new units make the single and multiplayer modes that much more fun and it’s cool to go back, look over the new units and develop new offensive and defensive techniques to use based on the new tools available to you. Yes, Blizzard creates its own foibles thanks to its current (and somewhat ever-changing) privacy-prevention techniques, but there’s also the sense that they might be able to eventually arrive at a set of methods that both players and the company can live with. Heart of the Swarm isn’t perfect, but the good more than outweighs the bad, it’s what the next chapter of StarCraft needed to be and the joy of playing – and conquering – with the Zerg is everything you could have hoped for.

Minimum System Requirements:
- Mac OS X 10.7 or later
- Intel Core 2 Duo or faster processor
- NVIDIA GeForce 9400M or ATI Radeon HD 2600 Pro or better graphics card
- 2 GB RAM
- 20 GB available hard disk space
- Broadband Internet connection
- DVD-ROM drive
- 1024 x 768 minimum display resolution

Recommended System Requirements:
- Mac OS X 10.8 or later
- Intel Core i3 or faster processor
- ATI Radeon HD 4850 or NVIDIA GeForce GT 650M or better graphics card
- 4 GB RAM
- 20 GB available hard disk space
- Broadband Internet connection
- DVD-ROM drive
- 1024 x 768 minimum display resolution

European Union to remove roaming fees starting July 2014

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Date: Friday, June 14th, 2013, 06:32
Category: News, wireless

eiffeltower

Next summer will be a good time to wander through Europe.

Per The Telegraph, for anyone traveling to Europe next year, as of next July 2014, you’ll pay the same rate for calls and data when travelling within Europe as you do at home.

Consumers will next year be able to use their mobile phones across the European Union for the same price as at home, it is planned, after officials voted to fast-track major reforms of telecoms regulation.

Roaming fees for voice calls, texts and internet access will effectively be completely scrapped under the proposals, which are part of a broader effort to create a single European telecoms market.

Roaming fees can often be extortionate, with call fees of over £1 (US$1.56) per minute, and data charges which can easily rack up hundreds of pounds for quite ordinary usage. The banning of roaming fees applies only for European customers: customers from the USA and other countries will still pay roaming charges when visiting Europe.

The EU estimates that carriers will initially see a 2 percent drop in revenue, but expect it to benefit them in the longer term by encouraging greater use of mobiles while traveling and by making it possible for networks to attract customers across borders.

Microsoft releases long-awaited Office Mobile 365 for iOS

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Date: Friday, June 14th, 2013, 06:58
Category: iOS, News, Software

office365ios

You’ve been hankering for a native version of Microsoft Office for iOS for some time now.

And it’s arrived.

Per AppleInsider, Microsoft on Friday released its Office Mobile 365 app for Apple’s iPhone, allowing users with subscriptions to the productivity suite to access Word, Excel and PowerPoint documents on the go.

With Microsoft’s Office Mobile, users can view documents stored in Microsoft’s SkyDrive, SkyDrive Pro or SharePoint, as well as read and edit Office docs sent as email attachments. Additionally, owners of Windows machines can remotely access documents that were recently viewed on a desktop client.

Another PC-only feature is “Resume Reading,” which allows Word documents opened from SkyDrive or SkyDrive Pro to automatically jump to where users left off on their Windows computer or tablet.

Microsoft says documents are optimized before being viewed on the iPhone, while support for charts, animations, SmartArt Graphics and shapes comes built-in. Also available is an in-app Slide Navigator in PowerPoint and a function to help with presentation practice.

The application offers the following features:
- Edit – You can make quick edits to Word, Excel and PowerPoint documents.

- Documents Remain Intact – Formatting and content remain intact when you edit Word, Excel, or PowerPoint documents on your phone.

- Edit While Offline – Your device doesn’t have to be continuously connected to the network to work on an Office document that is stored online. You can view and edit recently used documents even while you’re offline. Your changes will be saved online when your device reconnects to the network or to Wi-Fi.

- Create – You can create new Word and Excel documents on your phone.

- Comments – You can review comments that have been made in Word and Excel documents on your phone and add your own comments.

- Share – When you’re done with your edits or comments, simply send the document in email or save it to SkyDrive or SharePoint.

Office Mobile comes in at 58MB and is available from the App Store as a free companion app for existing Office 365 subscribers. The app requires an iOS device running iOS 6.1 or later to install and run. Microsoft Office 2013 for PC is required for recent document and resume reading.

If you’ve tried Office Mobile 365 and have any feedback to offer, please let us know in the comments.

iFixit completes teardown of 802.11ac AirPort Extreme, finds space for drive bracket among changes

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Date: Thursday, June 13th, 2013, 06:32
Category: Hardware, News, wireless

The new 802.11ac AirPort Extreme is out and, continuing a long and fine tradition, iFixit tore the sucker apart without a moment’s hesitation.

Per CNET and the official iFixit teardown page, the new tower-like router arrives with a bracket that can easily house a hard drive, but appears to be just large enough to perfectly accept a 3.5-inch hard drive and hold it at a diagonal.


80211acairportextreme

Unfortunately there are no connections (or space for them) in the system, so while there may be similar Time Capsule devices based on this design, iFixIt claims it will likely be very difficult (if not impossible) to modify an AirPort Extreme to be a Time Capsule.

On the sides of the drive bracket are two circuit boards that hold the power supply and logic board, containing 4GB of synchronous DRAM, 32MB of serial flash memory, and a Broadcom router controller. These components are encased in heat sinks and thermal venting, with a small fan to provide active cooling.


axparts

The innards are connected by six contacts to a flat, square antenna that is perched at the top of the tower and is the size of the end of the unit. Oddly, this deviates from Apple’s explanation at the WWDC keynote that the elongated design was to house the antennas and beam data from the sides. Instead, it’s evident that the beaming happens from the top of the unit.

Regarding repairability, iFixIt rates the new AirPort Extreme fairly well with a score of 8 out of 10. The reasoning for this is its modular design, lack of proprietary fasteners, and lack of glued components, making it easy to disassemble. Of course getting to the innards required a bit of prying, and some fasteners are small and delicate, so iFixIt settled on an overall rating of 8.

If you’ve picked up the newest AirPort Extreme router and have any feedback to offer about it, please let us know in the comments.

Rumor: Flextronics to handle U.S. assembly of redesigned Mac Pro

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Date: Thursday, June 13th, 2013, 06:02
Category: Hardware, Mac Pro, Rumor

el2013macpro

Some details have surfaced as to which outfit will construct the upcoming Mac Pro tower.

Per Economic Daily News and Macotakara, the desktop will reportedly be built in U.S. facilities run by Singapore-based manufacturer Flextronics.

It was said that the information was shared by analyst Ming-Chi Kuo of KGI Securities, who has a strong track record in predicting Apple’s future product plans.

The official Flextronics website reveals that the company already has facilities in a number of locations across the U.S., including Texas, California, Kentucky, Tennessee, Georgia, and both North and South Carolina. The report did not indicate which U.S.-based Flextronics facility will handle assembly of the new Mac Pro.

“Our United States teams offer a wide spectrum of capabilities, including electrical and mechanical design and the manufacturing of flexible and rigid printed circuit boards and printed circuit board assemblies, specialty coated thin film flexible materials, backplanes, box-build, cable assemblies, camera modules and assembly,” the site reads. “Our facilities also have clean room capabilities, functional and reliability testing, new product introduction support, design for manufacturing, supply chain management and logistics.”

The transition to Flextronics, if true, would mean that Foxconn will no longer be responsible for manufacturing the Mac Pro. But because Apple’s high-end desktop is geared toward a small market, the shift is not expected to have a major effect on Foxconn, which operates largely out of China.

Though Apple will build its new Mac Pro in the U.S., the company is not expected to bring assembly of any of its MacBook lines to America. EDN noted that most of the supply chain remains overseas, which would make it logistically difficult to build large numbers of Macs stateside.

Apple’s new MacBook Air units are reportedly being assembled by Quanta Computer, which specializes in laptop construction. Though Quanta does have some facilities in the U.S., it’s not expected to begin building MacBooks domestically.

The dramatically redesigned Mac Pro’s feature list includes graphical support capable of driving three 4K-resolution displays and is slated to arrive later this year with Intel Xeon processors, PCI Express flash storage, and Thunderbolt 2 ports.

Stay tuned for additional details as they become available.

iOS 7 user interface still under development, could see major changes from version presented at WWDC

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Date: Thursday, June 13th, 2013, 06:24
Category: iOS, News, Software

iOS-7-Logo

You know that new, flatter look demoed for iOS 7 at WWDC?

It’s probably not the final version.

Per The Next Web, sources familiar with Apple’s latest mobile operating system said the iOS 7 beta, as well as the preview shown at the WWDC keynote on Monday, is a “mid-stride” snapshot of the work being done behind closed doors.

The pace is so quick that some of the builds used to present the OS on stage two days ago were later versions of what was seeded to developers in the iOS 7 beta. It can’t be confirmed which feature sets are more advanced, though the beta version is slightly inconsistent with the OS demoed on Monday by software engineering head Craig Federighi.

The fact that iOS 7 will change before it is released seems obvious in that the software currently in the hands of developers are beta versions meant for testing. However, while backend and UI tweaks are expected to change for early build software, the radically different new design language of iOS 7 is also reportedly largely under construction.

Interestingly, Apple’s senior vice president of Industrial Design Jony Ive, who is now also the head of the company’s Human Interaction section, called on in-house marketing design teams to flesh out the much-ballyhooed first party app icons.

The sources said both print and web design personnel laid down a framework of color palettes and a general “look,” which Ive’s app designers used as guidelines to produce what was seen in the iOS 7 preview. As with operational facets of the OS, these are also works in progress.

Apple CEO Tim Cook said iOS 7 is the biggest change to iOS since the first iPhone was introduced in 2007, and from a design perspective that rings true. Ive and his team have managed to dismantle almost every theme and nuance that the OS has amassed over the preceding six years and six generations. From skeuomorphic iconography to UI and UX, the new iOS 7 tears down almost everything, replacing it with a clean, if not controversial, design. Apple has managed, at least in these early builds, to achieve a feel that is at once completely new and wholly familiar.

Stay tuned for additional details as they become available.

Microsoft releases Office 2011 14.3.5 update

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Date: Wednesday, June 12th, 2013, 11:53
Category: News, Software

It’s not a huge update, but it might be helpful.

Microsoft on Wednesday released version 14.3.5 of its Microsoft Office 2011 suite for the Mac. The update, a 113 megabyte download, features the following change:

- Fixes an issue that affects IMAP-based email accounts in which the flagged or starred state of a message was not set correctly.

The update can also be locared and installed via the Microsoft AutoUpdate feature.

Microsoft Office 2011 14.3.5 requires an Intel-based Mac running Mac OS X 10.5.8 or later to install and run.

If you’ve tried the new version and have any feedback to offer, let us know in the comments.

Apple to include “kill switch” feature in iOS 7, require Apple ID and password to reenable stolen devices

Posted by:
Date: Wednesday, June 12th, 2013, 07:44
Category: iOS, iPhone, News, security, Software

iOS-7-Logo

This shouldn’t be overlooked.

According to CNN, Apple will add an Activation Lock features as part of iOS 7. The feature, which functions as a “kill switch”, will require an Apple ID and password before an iOS device’s “Find My iPhone” feature can be turned off or any data can be erased.

At a keynote address opening its annual Worldwide Developers Conference, the company said the same ID and password will be needed to reactivate a device after it’s been remotely erased. The same ID and password will still be required even after the SIM card has been removed from the stolen device.

As mobile devices become more popular, stealing them has become a unique sort of crime that has law enforcement and government officials taking notice.

In New York, a special police unit has been created to deal with stolen mobile devices.

Stay tuned for additional details as they become available.